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Grade 3 PicoCricket Share, May 21, 2009

About the Project

From January through May, the third grade science classes met in the computer lab. Working collaboratively with Ms. Valentine and the classroom teachers, Mrs. Leibowitz embarked on teaching the students programming using PicoCrickets. After an initial exploration of the program and its components, each pair of students chose a habitat and researched it.

The students worked in pairs on a project. In April and May, students worked in art on an art component of their projects as well as working on the programming during science class.

On May 21, 2009, the students shared their projects with the other classes in the Lower School and with their parents.

Below you can hear from the students themselves to gain a better understanding of the projects.

 

Pictures from the PicoCricket Share on May 21, 2009

 

Alex K. and Sophia D

Greg and Thilo

Keely and Alex M.

Oliver and Tristan
Analiese and Alice James and Katie Lizzie and Sloane Owen and Kamilah
Eddie and Isabella Jobim and Ben Max and Melinda Sharde and Griffin

Note: All videos are Quicktime videos. To view these you will need Quicktime Player.
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Alex K. and Sophia D.

Our PicoCricket is a fish eating an oarfish.

1. First we learned how to use it.

2. Then we voted on what habitat we wanted.

3. Then we programmed the PicoCricket.

4. After we built the platform for the PicoCricket.

5.Then we made the art part.

6. Finally we combined them.

We decided on the deep ocean because it is interesting to see what lives down there.

 

 

 

The Deep Ocean

   

Greg and Thilo

We think kids should learn about: fish, technology and art . Our steps for the PicoCricket project are:

1. Learn.

2. Plan.

3. Search.

4. Find the right pictures.

5 Build.

6 Program. To build our project you have to learn how to use the systems.

 

 

 

Fish

   
Keely and Alex M.

 

We really worked hard on our bear.

We put our spirit, strength, and heart into it. We strived to make every one of our art and science classes worthy for the PicoCricket. Our Bear is not a normal one. It has an original roar and walks very fast. When you cover the light sensor, it does its high and original roar. It walks very fast when you push the touch sensor.

First, we programmed the motor to make it go back and forth. Second, we worked more and more on the motor. Third, we finished the motor and the voice. Fourth, we did the artwork and then... fifth, we cooperated and finished!

We choose a cave because it was different and unique from all the other projects. We think it fits in because it's a natural habitat and many animals live there.

 

 

Caves

   

Oliver and Tristan

We both like fish, sharks, and water so we decided to make a coral reef. Our project is one shark spinning in circles with fish around it in a coral reef.

1.We got the parts we needed.

2.We built are spinner.

3.We put it all to together with Legos.

4.We programmed it.

5.We put it with our art part.

6. If you cover the dark sensor and touch the touch button, it goes one way for 5 seconds and then the other way for 5 seconds.

Coral Reef